I was a little worried that this game was going to be very one-dimensional. I was absolutely wrong.
There are numerous ways to play each level and the inventiveness that the original console Hitman games allowed for still translates to a mobile game. In fact, I like this game more because it eliminates the thing I found most frustrating about the console games: constantly hiding. This game puts you in the perfect position, high above the ruckus, so you can focus on eliminating the baddies with creativity, stealth, and speed (with some patience built in). Ive always hated sniper games that dont have at least a semi-realistic sense of physics (i.e. bullets shouldnt move at the speed of light). Lets face it, its a game and Im no expert but its nice to see that a bullet is approximately the size of a bullet and they take time to reach their target. In other words, just because you *were* pointing at them doesnt mean the bullet is going to hit a moving target and if you are pointing at the bad guys head and they move their head or bend over as the bullet is on its way, you are going to miss. There is a sense of the distance you are away and it makes every hit that much more satisfying. Its fun to have to lead a target and make decisions about where they will be and not where they are. Its too easy to build a sniper game where your bullets move at the speed of light, are the size of dodgeballs, and the only difficulty is created by overrunning you with bad guy drones.
Hitman: Sniper wants you to be smarter and to put thought into your approach.
The map looks like a Bond villains lair as well so thats an extra bonus. Enjoy!